![]() Useful against enemies weak to lightning. Good AoE spell to knock away groups of enemies, useful defensive tool to prevent being surrounded Temporarily reduce incoming damage taken and prevents you from flinching to some attacks Low Spirit-cost offensive wizardry for knocking away enemies, useful for the early game, requires 0 Morale Recommended Wizardry Spells Wizardry Spell Recommended Martial Arts Skills Martial Art You can also dabble in a few Metal Phase Wizardries if you want, though it is not necessary for this build. Increasing your Metal Virtue boosts your damage with glaives a bit more as certain weapons in the category have decent to above-average scaling with the stat. You will also be able to use a few Wood Phase Wizardries that give you better survivability against foes that hit exceptionally harder than the rest throughout the game. Put points into the Wood Virtue to help you tank through enemy attacks better. Raise Wood Virtue as your secondary stat. You will also be able to use powerful area-of-effect Earth Phase Wizardry spells by prioritizing Earth so you can take on multiple enemies better than other builds. ![]() Having high Earth also increases your maximum equipment load, giving you the option to wear heavy armor that boasts high defense. ![]() Increases maximum HP (more so than any other stat), increases damage output using straight sabres, access to Wood Phase Wizardriesįocus on leveling up Earth Virtue the most as glaive weapons scale the highest with this stat. Increases damage output using glaives, increases maximum equipment weight, access to Earth Phase Wizardries
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